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Xonotic glow plant map
Xonotic glow plant map






xonotic glow plant map

Among the 2D games, Castlevania: Order of Ecclesia is a pretty big offender.This has been an element of modern 3D Castlevania games.There's at least three levels that are entirely made up of or otherwise reuse nearly-identical swastika-shaped mazes. Creator-Driven Successor Wolfenstein 3-D is equally guilty, though with some more variety.In the original Castle Wolfenstein games, all of the rooms are built from repeated use of a single "wall" tile, a "stairs" tile, and cut-and-pasted furniture.Also the alien environments look very similar. The Bureau: XCOM Declassified isn't too bad but the team do visit an awful lot of similar looking farms on the side missions for some high contrived reasons (a nuclear missile hidden under a farm comes to mind).

xonotic glow plant map

Chapter 2 has it the worst, reusing levels purely for padding, as the first and seventh levels are both near-identical reuses of the very first level on a subway train, modified only to change the enemy layout the second time even ends the same way too, with your train crashing into another one. Two of the three are at least an attempt at emulating a Hub Level, chapter 1 including three trips through an urban area just off of some tenements and chapter 3 making you pass through a specific area of the CabalCo offices three times, though at least in chapter 1 the reuse is so blatant that the first pass through the level even has the end-of-level triggers for later visits - with noclip, it's possible to pass through some vents at the back of a laundromat and skip from the second level all the way to the end of the chapter, 9 levels later.

xonotic glow plant map

  • Blood II: The Chosen is pretty bad at this, as three separate maps are reused three separate times.
  • The final boss also uses palette-swapped versions of the same terrain for it's fire and ice forms. First time it's normal, second time it's covered in lava, third time it's floating in space.
  • In Bayonetta you go through the same town square at least three times.
  • DICE is infamous for reusing buildings across multiple maps in its Battlefield series.
  • Xonotic glow plant map series#

    However, the series has a large number of houses you could break into, and most of them use the exact same layout.Quite an achievement given the sheer size, number and detail of the maps that had to be created. Aversion: The Baldur's Gate games are rather different, with each outdoor environment and the vast majority of the dungeon environments being hand-drawn, with certain stock elements included where necessary (doors and trees in the main).Pick a quest in Anarchy Online, ANY QUEST: 150% of the time the rooms will look dead similar, right down to the kitchen sink.The last three involve fighting through clinic grounds, a large farm, urban terrain, a power plant, and a series of highways, junkyards, and mills. Then again, Washington is very thickly forested in places, especially the western half, and opening shots establish Bright Falls as nestled deep in the mountains.Yahtzee even remarked on this, saying that the game repeatedly makes up excuses for you to be doing so. While playing Alan Wake, you may get tired of seeing trees due to Alan having to trudge through a thick forest at night in almost every level.








    Xonotic glow plant map